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Version 3.5.2 of VGMETROLOGY is now available. Building on the innovations of version 3.4.x, you will benefit from the following new capabilities* in version 3.5.2:
When compensating a geometry, a new filter option allows you to find fit points that cause inaccurate compensation results.
Compensating sections for closed geometry, such as cylinders, cones, or more complex cavities sections, gives you better control over compensated results for complex geometries that are derived by a loft (a function to create a surface or solid from a set of curves) in the CAD system, addressing draft angles better than a freeform surface.
The option to rigidly compensate geometry elements allows you to compensate canonical geometries with more control over size and orientation. If you want to compensate a geometry, such as a datum plane, you can now add a constraint to move the plane to the best possible position without changing its shape or normal, all while maintaining manufacturability.
Also, you can now rigidly relocate patch compounds with constraints. This allows you to compensate areas consisting of a set of patches while keeping their continuity when you move them to an optimal compensation position, which ensures manufacturability. The compensated area will be easier to build back into the CAD model. You can control all degrees of freedom.
The visualization of compensated points give you a visual feedback on the results when compensating a geometry, allowing you to better interpret used parameters.
Get better fitting results for any freeform surface. The improved surface fitting with user-controlled smoothness of surface offers better output quality and greater user friendliness.
Receive visual feedback on the quality of the surface compensation by visualizing deviations between points and surface. Hairlines now indicate areas in and out of tolerance and allow for a better interpretation of used parameters.
You can instantly see how your changes affect surface fitting. The surface, which depends parametrically on the filtered points, will update in real time if the settings change. Real-time surface fitting improves your user experience and speeds up your workflow.
Tool correction can now be performed without performing a nominal/actual comparison between nominal and mold in advance. This results in a more streamlined workflow that yields better results due to more sensible point placement. Until now, nominal/actual comparisons have often produced artifacts that needed to be eliminated by using filters (if they could be eliminated at all), causing suboptimally compensated surface results.
You can now import specific points for compensation to the Manufacturing Geometry Correction module that have a different alignment in their CAD description than in the tool space. As the part in the tool is often aligned differently than in its original design, the defined points for a compensation need to be transformed from the part’s nominal position (in its assembly) to its position in the tool to produce useful results for compensation.
Easily create a surface mesh that compensates for the difference between the actual object and a reference object. Since version 3.4.5, this feature saves you time by reducing the number of iterations as opposed to a trial-and-error approach for the final printing geometry optimization. You can compensate the mesh sent to a 3D printer to eliminate deviations caused by distortions in the nominal geometry. Such distortions are inherent in the 3D printing process and may even remain after a previous optimization based on a 3D printing simulation.
In version 3.5, the user interface for mesh compensation has been redesigned to improve your user experience for existing capabilities while adding new features.
A new compensation mesh color overlay helps you clearly visualize the displacement in the compensation mesh, allowing you to analyze and annotate displacements.
Gain a better understanding of the behavior of the model by visualizing control points and compensation vectors/deformations.
Get more stable and reliable results when working with scan and reference objects that differ greatly in size or show other significant deviations.
If the automated placement of control points does not deliver the desired results, you now have the option of manually defining the placement of control points used for compensation using geometry elements and defined points.
For more reliable results on complex parts, you can now use a new uniform control point placement mode. It improves control point placement in situations where the location of control points has not been properly determined or features are uniformly spread out in the model.
Add up compensation mesh results for an iterative compensation process. This addition of results helps when one iteration does not fully compensate the deviation.
When only a part of the model needs to be compensated, you can now use ROIs to limit compensation on a specific area.
When compensating a mesh using the uniform control point method, control points are now better aligned to the part, which reduces the number of points needed while producing better results. The distribution of the control point grid now corresponds to the shape of the object as opposed to the voxel space.
Previewing the result of selected compensation mesh parameters as wireframe saves time when iterating parameters.
You now have the option to add two different compensations with different scales in a single tool correction workflow (for example, compensate part deviations and tool shrinkage) using the compensation mesh approach. Get a full STL model of the compensated tool, in addition to individually compensated CAD faces. This can be used to export a compensated tool to VISI's "target driven deformation" or for sintering processes where change happens in two process steps.
Edit and view reports in Volume Graphics applications exactly as they would appear in the PDF. The completely new integrated reporting function introduced in version 3.4.4 lets you customize reports, automate their creation, and store them directly in your .vgl project:
Advanced table properties in the new WYSIWYG report editor give you full control over the page count of your report and let you focus your reports on aspects that are especially relevant. While the software creates the full set of results, you can now customize the sorting of rows within tables and limit the displayed rows to display only a subset of result components (for example, defects) or control the order of images (for example, to display the largest defects first).
Change the order and position of elements on a page to create customized report layouts in the WYSIWYG editor. You can now determine the element positions by entering numerical values, which comes in handy when you want to align elements with each other or easily compose text content and graphical elements by controlling the order of elements via the context menu.
Customizable report sections and images from external sources give you even more flexibility for your report layouts. In the WYSIWYG editor, you can now add empty sections, rename sections to more accurately describe their content, and enable/disable the background for individual sections. By incorporating external images, you can mix content created in Volume Graphics software with relevant external content to create stunning visuals, such as for impressive title pages.
Create entirely new report page layouts by combining arbitrary information from reported objects, for example, to create overview sections or sections that contain multiple result images of a part. You can choose from images, attributes, tables, and info fields and arrange them flexibly to customize the way results, settings, images, and other information are presented on report pages.
Customize the order of table columns and the size allocated to the individual columns directly in the report editor. For example, you can group important columns, move columns to the beginning of the table, and optimize the use of space on report pages by resizing columns. This feature brings customization options similar to the tables used in the original application dialogs to the new report editor.
Use new customization options to add text from the reported data or text entered by the user to your reports. Text from report data, such as group or image names, can be placed anywhere in the report, and user-entered text can be further customized by changing its size or text style (bold, underline, and italics).
Easily insert images from your drive or from other applications, for example, Microsoft PowerPoint, with copy and paste into the report editor. This saves time by removing the need to save and load images via file dialogs and simplifies workflows where external tools are used to generate report content.
Use copy and paste to easily insert text from other applications, for example, Microsoft Word, into the report editor. This allows you to easily re-use text from other sources such as specification documents or part descriptions.
With absolute references, you enjoy an entirely new level of customization in reports by adding content that may reference any results anywhere in a report. For example, you can now create title sections that reference arbitrary results from a report, overview sections that aggregate several results, or comparison pages that put similar results next to each other.
Customize your reports by changing the format of the displayed report date/time or project file path or by displaying the name of the reported object on a page, by means of additional info field options for report background and sections. This gives you more control over the way information is displayed on report pages, regardless of system date/time settings, and, in general, more customization options.
Re-arrange or duplicate existing layout elements by using multi-selection and copy and paste when creating custom report pages. This saves you valuable time, because you no longer have to reposition elements individually or go through the main edit menu to multiply elements.
By changing the order in which the pages of reported objects are displayed in the report, you can now semantically group report pages, even if the reported objects are at different positions in the scene hierarchy.
Re-create reports by using customized layouts for the content of a specific scene configuration, either automatically or manually. This allows you to easily create highly customized reports that exactly match and display the results of a specific type of inspection.
A new option allows you to automatically create annotations for min./max. deviations when performing a nominal/actual comparison. This makes extreme points visible at a glance.
We've accelerated the calculation of nominal/actual comparisons. You'll notice generally shorter calculation times. In addition, a new preview mode, which delivers a quick color fail plot in just a few seconds, speeds up the setup of inspection plans. In addition, the option to disable statistics calculation can save you a lot of processing time, especially in in-line scenarios.
Save either the currently selected workspace window or a manually defined combination of workspace windows with a new save image option introduced in version 3.4.5. Depending on your manual inspection workflow, either may be more convenient for you—the new option in the dialog allows for both while keeping the shortcut and automatic storage of other image settings unchanged.
Save an image of the complete workspace as is. Since this new save image option is WYSIWYG, the created image reflects the overall size of the workspace and maintains the exact window positioning, even for irregular layouts.
Directly import high-resolution volume data from Rigaku CT systems, including the correct settings for orientation and dimensions. This eliminates the need for a time-consuming manual import into VGSTUDIO MAX.
By combining the contents of multiple project files in a single scene, such as when analyzing multiple scans of similar parts in the same way, you can save a lot of time compared to manually merging each individual project.
By supporting data mapping and clamping for 14-bit data sets, you can now load data sets with a data range other than 16 bit, and by changing default mirroring, Volume Graphics software displays the scanned part identical to the Toshiba reconstruction software.
Ambient occlusion gives 3D renderings in Volume Graphics applications more realistic shading and a feeling of depth. Without noticeable performance impact, the shading and rendering technique calculates how exposed to ambient lighting each point in a scene is. This provides realistic depth perception. It also improves the orientation in complex models and helps when visually inspecting and navigating in the 3D view. In computer graphics, this technology is known as Screen Space Ambient Occlusion (SSAO).
We've improved performance when it comes to rendering scenes that include a large number of ROIs and/or volumes, leading to a better user experience in heavily populated scenes, as is the case with multipart analyses and complex segmentations. The user experience is significantly improved by an up to 10 times higher frame rate, depending on the combination of items in the scene.
A new combined geometry element type called "resize element" allows you to resize a geometry element without changing its fit points. You may use this feature to make a geometry element more visible, for example, by enlarging an axis to a certain point so the element becomes visible outside of its source element.
Mirror a CAD model directly in Volume Graphics software. If, for example, you need to measure a mirrored part, but only the unmirrored CAD model was provided by the designer or customer, you can now perform the mirroring without any third-party CAD software.
Working with a large number of coordinate measurement objects in one template (for example, multiple groups, geometry elements, local coordinate systems, and combined geometry elements), such as importing or editing the template, is now significantly faster. Performance improves up to 30%, depending on the combination of items in the scene.
You can now eliminate fit points in a specific area or only select fit points in a specific area. This allows you to avoid using points that do not belong to the feature or represent artifacts. To define the selection, you can use the complete set of ROI functions.
A new user interface for geometry element manipulation improves usability with a consistent look and feel and enhanced interactivity.
Create ROIs from a wall thickness mask based on the sphere method for further analyses of regular (thick) structures, such as in lattices of additively manufactured parts. This allows you to quickly extract nodes in a lattice structure, among others.
By automatically creating annotations for the minimum and maximum wall thickness for the ray method, you can now identify critical areas and the exact positions at which the wall thickness is lowest or highest.
A new option allows you to preview the quad mesh, giving you feedback on the patch layout before you start the computationally intensive creation of the surfaces.
Create a CAD model using less control points for large scans or for complex shapes, where fitting a larger number of control points may fail otherwise. This method comes in handy when less accurate results are acceptable. Setting the control point count to 3 will generate B-spline geometries of degree 2, where the center control point will always be fitted to obtain a good approximation of the scan. In this case, the result will still be smooth, but only positional continuity can be ensured. This is usually acceptable, as many small faces will be produced where inner face deviations are not problematic. Setting the control point count to 2 will result in a plane-faceted model with only positional continuity between the faces.
Import evaluation templates while keeping the settings for the color bar. Simply decide whether you want the global analysis color bars in the project to be overwritten by those stored in the evaluation template.
You can now see used and created objects for all steps in a macro in the advanced automation tool, which allows you to better understand what a macro will do when played back and find reasons for possible playback errors.
You now see more information about the steps of a macro in the macro details, which helps you to understand what a step will do when executed. This also works with macros created in older versions.
VGSTUDIO MAX and VGMETROLOGY floating licenses can now be used with the previous version, allowing you to install a new floating license file on the floating server without being forced into upgrading all clients at the same time. This makes the update process much easier when you want to upgrade many floating workspaces to a new major version. Backwards validity is available for VGSTUDIO MAX and VGMETROLOGY 3.4.4 and higher.
Changes in the floating license mechanism now give you more freedom to choose where you work with VGSTUDIO MAX or VGMETROLOGY and make it more convenient to share hardware. The improved floating license mechanism may, for example, be useful in the following scenarios:
*Depending on the platform, there are differences in the range of functions for different operating systems. See our continuously updated Product Information page for details.
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